A while ago, I wrote
about Malefic Drain, a fun deck idea which made the notoriously unreliable
Malefic archetype semi-viable. The basis for the deck was simple- use the trap
Skill Drain to negate the negative effects of the Malefics and cards like Beast
King Barbaros, while simultaneously limiting your opponent’s ability to
respond. Unfortunately, due to the deck’s hodgepodge nature as an assortment of
different cards (everything from Ancient Gears to Gravekeepers), I found it
difficult to maintain and ended up scrapping it. However, I still liked several
aspects of the Malefic deck, and decided to try and find a way to make the deck
work a little better for me.
And so I turned to the dark side…
And so I turned to the dark side…
Or, rather, I decided to use Dark Worlds, the ever-present bane of the Yu-gi-oh metagame, in conjunction with Malefic Skill Drain, making a much faster and more aggressive deck. Just as how Malefic Drain was intended to be used, this deck balances beatdown and control in order to limit the opponent’s ability to respond while also maintaining field presence with a never-ending onslaught of powerful monsters. The added draw power afforded by the Dark World archetype, as well as Grapha’s obstinate refusal to die, makes this version far more aggressive than the typical Malefic Drain deck. This isn’t exactly what I’d call a competitive deck (I wouldn’t exactly call anything I build competitive), but it has been performing well thus far.
The deck uses the standard Dark World lineup- three Graphas, three Snowws, and three Browws- as well as the standard Malefics (Cyber End and Stardust. For the lulz, I’ve also included Malefic Truth Dragon). It’s a pretty sparse monster lineup, but it covers all the necessary bases. Grapha is your main beater, can be discarded to destroy one of your opponent’s cards, and recycles a low-level Dark World monster. Malefic Stardust Dragon protects your field spells when not under Skill Drain. Malefic Cyber End Dragon is a bigger beater, Broww gives you extra draw power, Snoww searches for any of your key cards, and so on. I’ve also included a copy of Beiige, which combos well with Grapha (discard Beiige for Gates, draw a card, Beiige summons himself and bounces back to the hand to summon Grapha). I'm not using Tour Guide in the main deck simply because I find that it clashes with Skill Drain, but this is up to the player. Grapha and Malefic Stardust are also Trade-in fodder and can be used to Xyz summon a Rank 8 in a pinch.
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The spell lineup
is also pretty standard, but I feel like I should defend some of my choices
here. I’m not running Dragged Down into the Grave or Advance Draw in the main
deck, for example. With three Dark World Dealings, three Trade-ins, three
Upstart Goblins, and three Gates, this deck has plenty of potential
draw/discard power. I have also included Foolish Burial, which can send a
Grapha to the grave so that you can bounce a card and summon it (you can also
send Malefic Truth Dragon so that you don’t end up drawing it), and One Day of
Peace, which can buy you an extra turn or delay your opponent. I used to run
Seal of Orichalcos in the main deck, like in my old Malefic Drain variant, but
ended up cutting it for a single copy of Terraforming, which has added a little
consistency to the deck. As for the traps, I’m simply using three Skill Drains
as well as the two Virus cards, which can be used to further hinder your
opponent (Grapha is almost a free resource for these cards).
The key to playing Dark Worlds effectively is to make all of your cards count-
don’t burn through your draw cards just because you can, but strive to make
each move at the most opportune moment. Many bad Dark World players simply don’t
get this and end up tearing through their whole deck without really making
effective plays, and if your opponent is able to set up their board then no
amount of draw power is likely to save you if you aren’t using your cards
effectively. The trick is to be aggressive yet somewhat cautious at the same
time, making sure you have board presence while saving a few cards for when
they are needed most.
The Extra Deck contains the more powerful new Rank 4 Xyz monsters (Honor ARK and Exiton Knight), a variety of Rank 8 monsters which can be brought out using Grapha or Malefic Stardust as materials, the cards needed to bring out the Malefics (of course), and some Rank 3 Xyz that can be brought out if you ever find yourself able to. The side deck consists mostly of interesting tech cards some people have recommended including in Dark Worlds, although I find myself siding in Dragged Downs and Mind Crush during matches.
So without further ado, here is my deck list!
The Extra Deck contains the more powerful new Rank 4 Xyz monsters (Honor ARK and Exiton Knight), a variety of Rank 8 monsters which can be brought out using Grapha or Malefic Stardust as materials, the cards needed to bring out the Malefics (of course), and some Rank 3 Xyz that can be brought out if you ever find yourself able to. The side deck consists mostly of interesting tech cards some people have recommended including in Dark Worlds, although I find myself siding in Dragged Downs and Mind Crush during matches.
So without further ado, here is my deck list!
Monsters x16
Malefic Truth
Dragon
Malefic Cyber
End Dragon x2
Grapha, Dragon
Lord of Dark World x3
Malefic Stardust
Dragon x3
Beiige, Vanguard
of Dark World
Snoww, Unlight
of Dark World x3
Broww, Hunter of
Dark World x3
Spells x19
Allure of
Darkness
One Day of Peace
Trade-in x3
Dark Hole
Upstart Goblin
x3
Dark World
Dealings x3
Foolish Burial
Forbidden Lance
x2
Terraforming
The Gates of Dark
World x3
Traps x5
Deck Devastation
Virus
Eradicator
Epidemic Virus
Skill Drain x3
Extra Deck x15
Cyber End Dragon
x3
Stardust Dragon
x3
Evilswarm Exiton
Knight
Hieratic Sun
Dragon Overlord of Heliopolis
Number 40:
Gimmick Puppet of Strings
Divine Dragon
Knight Felgrand
Number 15:
Gimmick Puppet Giant Grinder
Number 101:
Silent Honor ARK
Number 30: Acid
Golem of Destruction
Leviair the Sea
Dragon
Wind-up
Zenmaines
Side Deck x15
Malefic Cyber
End Dragon
Doomcaliber
Knight
Trance Archfiend
Dragged Down
into the Grave x3
Forbidden Lance
Zombie World
The Seal of
Orichalcos
Mind Crush
Reckless Greed
x3
Light-Imprisoning
Mirror x2
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