Bravely
Default has been a long time coming, and JRPG fans such as myself were ecstatic
to hear that this game would finally be coming stateside. It, much like
Xenoblade or Ni no Kuni, had been one of those Japan-exclusive games that
promised to bring some newfound life to our stagnant, dying genre… which is
neither stagnant nor dying (seriously, there have been more great JRPGs in
recent years than I would care to mention), but I digress. School and social
matters collided around the time of this game’s release, and I regretfully was
unable to devote any time to it after about the two hour mark. I finally was
able to give Bravely Default a proper shot once I reached the summer, and if my
fifteen hours and recent entry into the second chapter are any indication,
Bravely Default has successfully gotten its hooks into me.
Bravely
Default has been heralded as a return to the classic Final Fantasy style, but
in truth it is quite a bit more than a simple throwback. While it began as a
sequel to the underrated DS gem Final Fantasy- the 4 Heroes of Light, the game’s
developers have stressed their desire to use Bravely Default as the beginning
of a new franchise, with an identity firmly its own. With the presence of
airships and spells like Thundaga, not to mention a Job system very reminiscent
of Final Fantasy V, Bravely Default definitely goes out of its way to remind
you of the Fantasies of ages past, but time will tell if it succeeds in
escaping their shadow. If this is to be the beginning of a new series, however,
it is a very promising one.
I’ll
admit, at first I found the English voice acting in Bravely Default to be
rather stilted and dry, which kept me from truly appreciating the artistic prowess
present in the gorgeous hand-drawn backgrounds or eclectic musical score by Japanese
artist Revo. As I warmed up to the characters, however, my attitude towards
their voices changed, and aside from that the game also offers a very
customizable experience, with the ability to not only switch to Japanese
vocals, but also to adjust the difficulty, random encounter rate, and several
other factors that can tailor the experience to the player’s interests.
I’ll
keep myself from talking about specific game mechanics or story details until
the review, but suffice it to say that I am very glad I was able to give
Bravely Default another try. It’s a wonderful RPG, and while it might not be
the most innovative or original game you’ll ever play, it does enough to
differentiate itself from its Final Fantasy brethren while at the same time
paying appropriate homage to them. If you own a 3DS and have any interest in
these kinds of games, I would encourage you to give this one a try, or at the
very least play the demo available on the eShop.
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