I like Bravely Default, which is a shame, because I wanted
to love it.
…let me back up a bit.
I wrote my first impressions of Bravely Default when I was
about fifteen hours into the game (on the second chapter) and was quite
positive. I still think it’s a very good game- I now have almost thirty hours
on the clock and I’m only in Chapter 4. The amount of customization the player
has at their disposal is staggering, not only in terms of the in-depth Job
System but in the ability to adjust the difficulty level and random encounter
rate, which are features I wish more RPGs would adopt. The game’s artistic
merits are also unquestionable- the areas you explore are drop-dead gorgeous
and the music is phenomenal.
If you assume that there will be a ‘but’ following that
sentence, then you, dear reader, are very astute.
All of those preceding elements are what keep me playing
Bravely Default, but I’m really hoping that the story picks up soon. The banter
between your party members is quite charming, but so far the only playable character
with any real depth is Edea. The villains are also rather one-dimensional. They
often display a single personality quirk that defines their entire character,
and with rare exception have very little to say outside of their side quest
arc, which the player undertakes to receive new Jobs. More importantly, the
main story just isn’t really engaging me at the moment, though I’m told that it
eventually expands into something a little more complex (I watched the secret
postcredits video and was rather intrigued, so perhaps Bravely Default is
saving the best for last?).
The game also has some pretty serious pacing issues, though
these are somewhat mitigated by the ability to reduce the encounter rate.
Still, having to backtrack to a city on the other side of the map, watch one
cutscene, and then having to travel back to the other end of the globe to fetch
something to bring back to the first city just feels unnecessary. Bravely
Default feels like it’s spinning its wheels without having very many
interesting story moments to support it, and it makes the game a lot more
tedious to play.
That said, Bravely Default has a lot going for it. I was a fan of it's predecessor, The 4 Heroes of Light on DS (which was also a throwback to the classic Final Fantasy games), but I suppose that given the time it took for this game to get released and the reputation it acquired over time, my expectations may have been a tad higher for Bravely Default. I just wanted to like it more, and I hope that the aforementioned issues are addressed in the upcoming Bravely Second. I haven’t decided if I’m going to write a full review or continue with these shorter updates instead- we’ll see if Bravely Default can compel me to see its quest through to the end. My fingers are crossed!
That said, Bravely Default has a lot going for it. I was a fan of it's predecessor, The 4 Heroes of Light on DS (which was also a throwback to the classic Final Fantasy games), but I suppose that given the time it took for this game to get released and the reputation it acquired over time, my expectations may have been a tad higher for Bravely Default. I just wanted to like it more, and I hope that the aforementioned issues are addressed in the upcoming Bravely Second. I haven’t decided if I’m going to write a full review or continue with these shorter updates instead- we’ll see if Bravely Default can compel me to see its quest through to the end. My fingers are crossed!
I've beaten the game myself, and I think its adherence to be like NES/SNES Final Fantasy (it's been nicknamed FF5-2 in my circles) ultimately holds it back, both mechanically and in narrative. That said, there's some story elements (like the repetition and its explanation) that I just found unforgivable. However, I won't spoil that.
ReplyDeleteI kind of spoiled myself, unfortunately, so I know that things are about to get really repetitive, really fast... which is unfortunate. There are brilliant things in this game, but they're mired in some really baffling design decisions.
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